TweakTown on Twitter: ".@NVIDIA GeForce RTX 2080 Ti: monster card with 11GB GDDR6 https://t.co/T99CTCom02 https://t.co/6JoD1sqmxn" / Twitter
Found a good explanation on BVH for real time ray tracing. Watched the first 15 minutes and understand now the basics. : r/nvidia
How to build a BVH – part 9b: Massive – Jacco's Blog
NVIDIA's RTX 40 Series RT Features Require Per Game Integration, DLSS 2->3 a Simple .dll File Replacement? | Hardware Times
How to build a BVH – Part 1: Basics – Jacco's Blog
Are NVIDIA RTX Graphics Cards Worth The Money? [Answered]
Accelerating Cycles using NVIDIA RTX — Developer Blog
AMD Boosts Radeon Vulkan "RADV" Ray Tracing Performance With PLOC BVH Builder, 33% Improvement In Quake II RTX
The RTX Recap: A Brief Overview of the Turing RTX Platform - The NVIDIA GeForce RTX 2080 Ti & RTX 2080 Founders Edition Review: Foundations For A Ray Traced Future
Ray Tracing & DLSS with the GeForce RTX 3080 | TechSpot
GeForce RTX 4090 Performance Figures and New Features Detailed by NVIDIA
LeviathanGamer on Twitter: "(16/18)They also detail a Level 4/5, but that will take some time to explain. So because RDNA2 is Level 2 and Nvidia's GPUs are Level 3, this results in
Three-mesh-bvh: A plugin for fast geometry raycasting and spatial queries! - Resources - three.js forum